AoeStats
← Sir Tristan

Arena

505949488Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 53m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1150
+14
🇹🇷 Khmer · Türkiye
1118
+15
🇪🇸 Britons · Spain
1228
-19
🇬🇷 Slavs · Greece
975
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,800 10:44 17:02 37:39 ⛏ Fast Castle
28 1,487 11:10 17:45 36:30 ⛏ Fast Castle
26 1,374 10:37 15:18 30:34 ⛏ Fast Castle
21 1,130 11:05 15:56 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,670 19,498 17,545 6,850 70,563 85,715
37,265 13,085 13,065 2,310 65,725 76,716
26,240 15,125 13,595 1,765 56,725 66,449
17,100 18,920 10,375 2,900 49,295 66,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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