AoeStats
← Sir Tristan

Arabia

505708402Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 37m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1111
+16
🇩🇪 Ethiopians · Germany
1064
+18
🇪🇸 Franks · Spain
1235
-23
🇬🇷 Burmese · Greece
971
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,556 10:46 16:27 — ⛏ Fast Castle
34 1,290 9:40 20:16 35:18 ⚔ Archer Rush
28 1,049 9:23 20:19 36:00 ⚔ Scouts into Skirms
17 634 12:01 17:15 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,440 9,693 3,380 850 26,363 29,379
8,385 7,573 4,250 955 21,163 23,167
8,575 7,406 3,015 1,500 20,496 23,864
8,360 5,960 2,515 1,700 18,535 23,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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