AoeStats
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Arena

510585534Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 59m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Britons · Austria
595
+13
🇮🇳 Slavs · India
568
+14
🇮🇳 Huns · India
565
+14
🇩🇪 Turks · Germany
511
+17
🇹🇷 Khmer · Türkiye
604
-17
🇺🇸 Poles · United States
571
-16
🇳🇱 Goths · Netherlands
557
-16
🇩🇪 Burgundians · Germany
378
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 1,221 11:51 22:03 44:04 ⛏ Fast Castle
13 793 15:45 23:59 48:29 ⛏ Fast Castle
11 626 13:16 21:45 38:53 ⛏ Fast Castle
10 604 10:44 20:05 35:55 ⛏ Fast Castle
9 562 11:31 26:19 — ⚔ Archer Rush
8 490 14:22 31:07 — ⚔ Skirms into Archers
7 437 14:59 28:53 — ⛏ Fast Castle
4 245 14:31 25:42 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,505 8,620 23,770 2,400 74,295 78,902
24,510 14,865 13,650 4,950 57,975 67,020
27,610 19,155 4,945 3,995 55,705 59,023
15,165 15,655 11,195 2,250 44,265 71,650
7,660 5,735 1,450 200 15,045 17,534
7,630 4,040 1,560 750 13,980 17,477
4,650 3,370 915 875 9,810 10,657
4,220 2,655 660 0 7,535 8,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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