AoeStats
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Black Forest

510580767Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
589
+15
🇦🇹 Britons · Austria
579
+16
🇩🇪 Tatars · Germany
569
+16
🇳🇱 Magyars · Netherlands
539
+18
🇦🇺 Ethiopians · Australia
597
-17
🇮🇳 Byzantines · India
585
-17
🇮🇳 Huns · India
582
-17
🇩🇪 Turks · Germany
525
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 499 20:03 24:07 — ⛏ Fast Castle
14 475 11:07 23:05 — ⛏ Fast Castle
12 391 15:22 24:21 — ⛏ Fast Castle
12 381 18:39 27:52 — ⛏ Fast Castle
12 396 12:21 27:00 — ⚔ Scout Rush
9 312 13:50 23:36 — ⛏ Fast Castle
8 259 18:57 28:29 —
4 133 13:09 27:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,435 5,310 3,020 100 18,865 20,578
8,460 7,465 1,120 0 17,045 19,713
7,770 5,710 1,680 855 16,015 19,482
7,670 5,325 1,270 850 15,115 18,974
6,680 4,020 915 995 12,610 13,594
5,225 4,234 250 755 10,464 12,416
5,200 3,501 300 660 9,661 13,801
2,800 2,530 450 60 5,840 8,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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