AoeStats
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Fortress

510163182Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 29m 5s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
695
+13
🇪🇸 Shu · Spain
679
+14
🇦🇷 Britons · Argentina
677
+14
🇪🇸 Spanish · Spain
650
+15
🇮🇳 Byzantines · India
654
-19
🇮🇳 Teutons · India
643
-14
🇺🇸 Cumans · United States
630
-14
🇨🇴 Italians · Colombia
577
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 468 8:36 16:27 — ⚔ FC into Archers
14 400 7:45 17:57 — ⛏ Fast Castle
12 335 8:12 14:08 — ⛏ Fast Castle
11 309 8:27 16:58 — ⚔ FC into Scouts
10 301 7:23 17:16 27:41 ⛏ Fast Castle
10 277 9:21 16:09 — ⛏ Fast Castle
8 231 6:24 18:54 — ⛏ Fast Castle
4 104 5:37 20:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,270 4,380 1,845 750 15,245 19,555
6,155 5,090 1,290 1,600 14,135 17,954
6,520 4,940 2,015 450 13,925 17,057
4,220 4,510 1,390 950 11,070 12,221
6,430 2,085 1,830 100 10,445 13,966
4,585 3,800 595 360 9,340 13,135
4,575 3,787 300 325 8,987 9,789
3,690 1,330 1,625 0 6,645 8,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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