AoeStats
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Black Forest

510141060Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 58m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
604
+18
🇹🇼 Turks · Taiwan
560
+21
🇮🇳 Byzantines · India
661
-28
🇮🇳 Teutons · India
645
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 1,102 12:01 21:32 35:22 ⛏ Fast Castle
16 940 12:06 22:13 36:12 ⛏ Fast Castle
15 872 13:53 20:05 32:54 ⛏ Fast Castle
6 333 13:22 37:08 —

Resources

Player Food Wood Gold Stone Spent Collected
25,800 17,019 19,385 3,150 65,354 70,839
21,420 11,549 18,955 1,025 52,949 64,008
19,400 17,852 10,750 3,330 51,332 59,814
9,345 5,588 2,980 850 18,763 25,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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