AoeStats
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Black Forest

510133572Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
646
+15
🇮🇳 Teutons · India
636
+9
🇪🇸 Vietnamese · Spain
530
-11
🇨🇦 Celts · Canada
427
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 987 14:11 24:05 38:58 ⛏ Fast Castle
15 762 15:19 26:25 43:43 ⛏ Fast Castle
10 504 17:48 31:34 — ⛏ Fast Castle
5 266 11:03 29:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,430 14,074 7,875 1,700 44,079 46,571
15,755 13,815 9,065 2,720 41,355 46,698
9,340 4,289 4,705 1,445 19,779 21,913
6,475 6,630 1,195 1,395 15,695 20,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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