AoeStats
← Rana1625

Oasis

507704916Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 131m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bulgarians · Canada
1001
+11
🇺🇸 Teutons · United States
973
+12
🇨🇳 Koreans · China
960
+13
🇵🇱 Aztecs · Poland
949
+13
🇳🇿 Khmer · New Zealand
909
-13
🇦🇷 Huns · Argentina
907
-12
🇹🇼 Bohemians · Taiwan
882
-12
🇯🇵 Mongols · Japan
872
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 5,055 11:55 15:52 34:29 ⛏ Fast Castle
31 4,079 13:03 18:50 31:35 ⛏ Fast Castle
28 3,709 12:37 26:00 38:29 ⚔ Skirmisher Rush
27 3,612 15:26 24:43 38:12 ⛏ Fast Castle
25 3,282 12:37 22:42 32:42 ⛏ Fast Castle
24 3,144 11:39 19:29 35:34 ⛏ Fast Castle
8 1,113 11:14 22:04 39:22 ⚔ Archer Rush
4 474 13:56 27:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
122,655 46,235 60,810 6,500 236,200 248,835
84,080 105,150 43,570 3,050 235,850 249,656
93,830 48,120 76,510 10,275 228,735 286,584
101,215 68,660 36,470 4,355 210,700 240,736
46,545 58,798 40,825 3,250 149,418 172,480
71,435 24,105 42,785 1,245 139,570 139,652
24,785 34,529 11,875 4,175 75,364 95,379
9,170 3,445 2,845 1,970 17,430 23,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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