AoeStats
← KeiNDaHaN

Arabia

508084454Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 24m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Ethiopians · Ukraine
1479
+11
🇷🇺 Teutons · Russia
1402
+14
🇷🇺 Poles · Russia
1380
+14
🇱🇻 Khmer · Latvia
1170
+23
🇹🇷 Huns · Türkiye
1364
-16
🇨🇿 Persians · Czechia
1350
-16
🇪🇸 Poles · Spain
1330
-15
🇦🇷 Mapuche · Argentina
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,234 17:04 — —
36 891 13:47 — — ⚔ Scout Rush
29 704 21:57 — — ⚔ M@A Rush
21 525 14:28 23:27 — ⛏ Fast Castle
19 463 16:07 24:28 — ⛏ Fast Castle
0 7 — — —
0 8 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,600 3,805 150 200 10,755 11,434
4,175 3,329 475 135 8,114 8,619
3,850 2,548 420 100 6,918 7,664
3,025 2,390 200 0 5,615 7,242
2,400 1,428 50 105 3,983 4,579
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.