AoeStats
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Lombardia

508065903Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 37m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
74 2,730 10:40 14:36 35:56 ⛏ Fast Castle
41 1,514 11:20 15:19 35:32 ⛏ Fast Castle
39 1,455 10:30 14:28 — ⛏ Fast Castle
37 1,367 10:36 24:57 35:45 ⚔ Scout Rush
36 1,333 9:31 19:25 — ⚔ Scout Rush
27 1,006 11:11 17:05 33:33 ⛏ Fast Castle
25 940 10:28 23:44 — ⚔ Scout Rush
10 381 12:22 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,275 14,675 9,655 200 38,805 38,931
14,450 9,297 3,460 2,350 29,557 33,187
15,120 10,207 2,935 200 28,462 31,345
8,200 13,558 4,875 200 26,833 29,092
10,955 6,813 5,390 200 23,358 23,671
10,040 6,426 5,025 1,500 22,991 23,231
7,225 9,429 5,385 200 22,239 25,503
3,040 2,304 250 0 5,594 7,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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