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Morass

502974118Analyzed
2v2 EW · 1mo ago on Aug 29, 2026· 12m 24s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1250
+17
🇨🇦 Inca · Canada
1239
+17
🇷🇺 Burgundians · Russia
1277
-18
🇺🇸 Armenians · United States
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 321 — — —
23 281 — — —
19 239 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,500 3,640 875 200 8,215 9,122
3,885 2,120 1,415 110 7,530 8,657
2,040 2,110 700 620 5,470 5,207
0 0 0 0 0 5,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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