AoeStats
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Pilgrims

510226952Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 60m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1452
+10
🇧🇷 Malians · Brazil
1354
+14
🇧🇷 Bulgarians · Brazil
1325
+15
🇦🇷 Spanish · Argentina
1330
-14
🇨🇱 Poles · Chile
1302
-13
🇨🇱 Khmer · Chile
1294
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,763 14:55 21:52 49:51 ⚔ Fish Boom into Skirms FC
37 2,264 15:23 24:33 41:33 ⚔ Fish Boom into Drush
29 1,770 11:25 23:19 48:53 ⚔ Archer Rush
29 1,775 10:36 16:51 28:04 ⛏ Fish Boom into Galleys FC
22 1,357 13:42 24:03 55:58 ⚔ Fish Boom into Fire Galleys into Towers FC
21 1,294 14:06 20:58 38:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,475 28,255 8,400 2,985 61,115 64,521
23,555 17,595 14,360 2,675 58,185 61,255
19,840 16,684 11,265 3,525 51,314 61,239
12,395 16,405 9,445 2,500 40,745 51,132
17,820 10,924 3,080 2,920 34,744 39,055
12,450 8,429 6,480 1,825 29,184 34,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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