AoeStats
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Oasis

509520455Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1317
+13
🇦🇷 Mapuche · Argentina
1307
+14
🇺🇸 Sicilians · United States
1286
-15
🇦🇷 Maya · Argentina
1228
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,544 10:24 20:47 — ⚔ Archers into Skirms
34 1,419 12:06 24:51 — ⛏ Fast Castle
25 1,049 11:22 17:58 38:12 ⚔ FC into Skirms
24 1,012 9:44 24:23 41:13 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
14,040 9,105 6,850 1,200 31,195 34,090
10,775 10,397 5,775 550 27,497 28,243
8,795 11,562 5,480 1,600 27,437 28,285
8,525 9,084 4,790 900 23,299 24,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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