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Oasis

509494003Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1232
+16
🇺🇸 Bohemians · United States
1228
+16
🇺🇸 Georgians · United States
1200
+17
🇮🇳 Bengalis · India
1194
+18
🇺🇸 Britons · United States
1268
-18
🇮🇳 Tatars · India
1253
-18
🇨🇱 Lithuanians · Chile
1220
-16
🇺🇸 Bulgarians · United States
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,948 9:36 19:54 34:16 ⚔ Scout Rush
46 1,712 10:46 14:53 37:12 ⛏ Fast Castle
35 1,314 9:54 25:19 — ⚔ M@A FC
35 1,329 10:23 22:48 — ⚔ Archer Rush
34 1,291 10:37 24:33 36:12 ⚔ Archer Rush
32 1,204 10:01 17:49 35:40 ⚔ Skirmisher Rush
21 793 9:56 24:06 31:51 ⚔ Scout Rush
18 665 11:45 15:55 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,445 11,045 7,590 1,050 40,130 46,914
16,715 9,108 5,910 100 31,833 32,919
14,160 7,550 7,395 950 30,055 30,843
9,850 10,570 4,040 860 25,320 28,590
9,315 6,870 4,215 780 21,180 24,444
7,740 7,132 5,445 30 20,347 22,579
8,085 6,927 3,170 1,235 19,417 23,584
7,935 6,394 2,215 200 16,744 21,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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