AoeStats
← cM´ | Loki

Arabia

510325401Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 49m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1417
+15
🇪🇸 Magyars · Spain
1401
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,756 8:54 26:42 — ⚔ M@A into Scouts
28 1,371 9:32 27:08 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,535 16,303 7,155 1,510 42,503 44,543
14,045 9,217 3,955 1,940 29,157 32,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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