AoeStats
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Black Forest

510451741Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 48m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1245
+21
🇦🇺 Celts · Australia
1212
+14
🇨🇳 Persians · China
1145
+17
🇲🇽 Britons · Mexico
1230
-17
🇲🇽 Goths · Mexico
1155
-14
🇺🇸 Ethiopians · United States
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,853 10:43 14:36 29:15 ⛏ Fast Castle
39 1,863 12:03 19:16 26:27 ⛏ Fish Boom FC
28 1,348 12:22 16:37 27:57 ⛏ Fish Boom FC
23 1,093 10:52 15:55 29:02 ⛏ Fast Castle
21 1,007 10:50 20:48 32:18 ⛏ Fast Castle
14 660 11:59 19:01 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,820 18,078 14,875 3,690 76,463 86,878
33,810 25,835 8,725 3,900 72,270 85,380
29,300 23,550 14,870 2,900 70,620 78,737
32,755 21,940 10,015 1,160 65,870 75,578
13,825 17,601 12,350 3,530 47,306 50,971
12,510 14,792 3,840 1,945 33,087 38,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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