AoeStats
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Lombardia

509199108Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 19m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
921
+12
🇨🇱 Burgundians · Chile
914
+12
🇨🇱 Vietnamese · Chile
790
+17
🇨🇱 Romans · Chile
850
-42
🇨🇱 Mapuche · Chile
818
-36
🇨🇱 Huns · Chile
818
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 647 10:28 — — ⚔ Scout Rush
17 320 10:44 — —
14 264 10:00 — — ⚔ Archer Rush
12 224 12:49 — —
12 240 10:45 — —
8 159 12:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,195 2,185 610 100 6,090 6,742
2,920 2,185 50 0 5,155 6,729
2,775 1,345 135 0 4,255 5,316
2,170 1,830 90 0 4,090 4,053
2,325 1,467 0 0 3,792 4,628
2,250 870 50 125 3,295 3,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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