AoeStats
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Pilgrims

509007775Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 45m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1071
+10
🇺🇸 Bohemians · United States
838
+20
🇨🇱 Italians · Chile
936
-15
🇨🇱 Dravidians · Chile
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,712 14:22 19:50 28:12 ⛏ Fish Boom FC
34 1,543 13:19 27:07 — ⚔ Fish Boom into Drush into Scouts into Skirms
31 1,425 13:38 26:22 — ⛏ Fish Boom into Fire Galleys FC
20 910 11:16 22:32 32:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,765 18,187 5,585 875 34,412 38,539
10,565 15,935 4,580 600 31,680 38,606
10,690 12,904 5,245 2,575 31,414 32,583
6,255 8,050 3,610 1,050 18,965 19,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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