AoeStats
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Pilgrims

508565283Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 31m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1045
+13
🇳🇿 Khmer · New Zealand
970
+16
🇨🇱 Vikings · Chile
978
-15
🇨🇱 Dravidians · Chile
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,307 12:19 15:22 — ⛏ Fish Boom FC
31 961 8:51 21:31 — ⛏ Fish Boom into Fire Galleys FC
23 713 12:53 21:03 — ⛏ Fish Boom into Galleys into Fire Galleys FC
21 647 13:41 21:55 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,230 8,480 3,030 1,600 19,340 19,597
6,100 7,480 2,030 200 15,810 17,450
4,785 6,028 1,720 1,400 13,933 14,460
4,810 6,180 1,510 850 13,350 12,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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