AoeStats
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Black Forest

507144023Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 45m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1058
+13
🇹🇷 Vietnamese · Türkiye
1054
+13
🇹🇷 Malians · Türkiye
1030
+14
🇨🇱 Bohemians · Chile
1009
-14
🇨🇱 Britons · Chile
978
-13
🇨🇱 Burgundians · Chile
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,624 11:32 22:05 26:13 ◆ FC into Fast Imp
27 1,217 12:45 21:12 41:11 ⛏ Fast Castle
24 1,089 14:17 21:37 34:28 ⛏ Fast Castle
17 777 12:52 22:14 34:28 ⛏ Fast Castle
15 708 15:43 21:58 41:20 ⛏ Fast Castle
13 583 12:58 17:33 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 12,912 11,245 1,555 51,382 60,192
22,305 13,595 8,685 2,300 46,885 55,328
19,100 11,734 11,270 1,700 43,804 45,235
16,410 10,408 7,390 1,740 35,948 41,901
16,000 10,013 6,400 990 33,403 43,349
11,225 11,329 5,075 2,275 29,904 37,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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