AoeStats
← PiscoCAPEL777

Nomad

507136475Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 55m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
994
+15
🇨🇱 Cumans · Chile
962
+16
🇨🇱 Huns · Chile
952
+17
🇫🇷 Persians · France
991
-16
🇳🇱 Inca · Netherlands
983
-17
🇦🇷 Franks · Argentina
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,155 16:30 23:30 46:37 ⛏ Fish Boom
31 1,729 16:14 22:45 44:47 ⚔ Fish Boom into Archers
24 1,365 14:23 33:46 50:52 ⚔ Archer Rush
24 1,359 13:07 18:01 — ⛏ Fish Boom FC
22 1,249 14:58 26:48 — ⚔ Fish Boom into Scouts
11 629 18:24 23:29 41:16 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,725 24,045 12,495 5,100 69,365 80,198
25,015 20,220 11,525 950 57,710 66,974
15,705 15,614 9,265 2,450 43,034 69,667
10,975 16,596 9,405 2,250 39,226 41,018
15,205 15,129 2,030 3,250 35,614 53,704
10,740 6,830 4,880 300 22,750 25,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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