AoeStats
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Oasis

507132624Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 25m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1035
+14
🇹🇷 Magyars · Türkiye
1013
+15
🇹🇷 Aztecs · Türkiye
956
+17
🇨🇱 Hindustanis · Chile
1010
-16
🇨🇱 Mongols · Chile
977
-15
🇨🇱 Burgundians · Chile
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,402 9:56 23:45 — ⚔ Archer Rush
42 1,076 12:03 — — ⚔ Skirmisher Rush
38 980 10:15 25:23 — ⚔ Scout Rush
34 869 11:10 21:31 — ⚔ Scout Rush
26 662 12:06 — — ⚔ Scout Rush
21 545 10:05 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,475 5,125 2,135 0 12,735 13,561
4,995 2,920 1,420 750 10,085 10,850
5,215 3,906 50 0 9,171 10,976
4,270 3,360 830 0 8,460 8,260
4,675 2,855 650 100 8,280 9,667
4,495 2,783 425 0 7,703 8,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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