AoeStats
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Arabia

509779847Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 74m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
796
+12
🇨🇱 Chinese · Chile
696
+16
🇦🇷 Teutons · Argentina
713
-14
🇦🇷 Spanish · Argentina
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,245 10:51 19:49 43:45 ⚔ Scouts FC
23 1,691 12:51 21:46 38:39 ⛏ Fast Castle
21 1,525 11:11 19:57 34:35 ⚔ FC into Scouts
21 1,561 12:12 16:41 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,015 22,499 14,140 4,200 75,854 91,154
23,605 15,267 18,820 2,200 59,892 70,867
21,830 21,901 10,345 3,350 57,426 78,761
24,075 12,800 14,460 2,920 54,255 61,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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