AoeStats
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Black Forest

509771587Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 67m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
766
+14
🇩🇪 Huns · Germany
751
+32
🇦🇷 Teutons · Argentina
728
-15
🇦🇷 Spanish · Argentina
717
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,672 10:56 18:05 33:19 ⛏ Fast Castle
22 1,511 11:10 18:20 28:03 ⛏ Fast Castle
16 1,087 12:22 21:04 35:46 ⛏ Fast Castle
14 969 15:09 23:23 35:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,110 21,094 31,830 4,100 101,134 127,780
43,315 33,905 13,060 4,200 94,480 107,310
31,650 22,430 16,360 2,350 72,790 82,652
20,640 15,219 9,060 2,150 47,069 59,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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