AoeStats
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Arabia

509763376Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 61m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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856
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788
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🇦🇷 Teutons · Argentina
727
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🇦🇷 Spanish · Argentina
715
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,426 10:53 17:57 30:33 ⛏ Fast Castle
20 1,217 11:58 16:37 34:12 ⛏ Fast Castle
18 1,071 12:52 17:28 41:05 ⛏ Fast Castle
18 1,081 11:22 21:37 48:36

Resources

Player Food Wood Gold Stone Spent Collected
34,295 20,130 18,185 3,180 75,790 89,483
26,900 19,509 12,765 2,050 61,224 69,753
31,110 10,265 13,220 1,500 56,095 60,548
14,710 7,420 5,280 1,755 29,165 29,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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