AoeStats
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Arabia

509756630Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 55m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
711
+16
🇦🇷 Spanish · Argentina
699
+16
718
-17
684
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,208 13:16 18:40 29:09 ⛏ Fast Castle
18 1,034 12:14 24:48 41:03
17 948 13:50 32:41 — ⚔ Scout Rush
13 748 11:41 29:25 43:11

Resources

Player Food Wood Gold Stone Spent Collected
20,755 12,953 9,985 2,000 45,693 72,589
19,510 13,145 7,920 2,970 43,545 53,727
12,140 6,605 4,535 1,810 25,090 32,661
8,250 5,677 1,150 700 15,777 17,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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