AoeStats
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Arabia

509493866Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 70m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
661
+18
🇮🇹 Romans · Italy
656
+18
🇦🇷 Teutons · Argentina
714
-18
🇦🇷 Spanish · Argentina
700
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,632 10:56 21:12 33:17 ⚔ Archer Rush
23 1,580 9:46 19:44 34:52 ⛏ Fast Castle
19 1,304 14:42 21:22 35:18 ⚔ M@A into Scouts
14 1,017 10:42 20:35 39:09 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,640 26,675 15,795 3,825 80,935 108,024
36,780 18,000 15,080 2,800 72,660 75,666
24,720 16,375 17,775 3,450 62,320 72,085
26,370 15,480 9,745 4,750 56,345 64,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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