AoeStats
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Arabia

509488499Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
699
+15
🇦🇷 Spanish · Argentina
685
+15
🇮🇹 Tatars · Italy
676
-15
🇮🇹 Armenians · Italy
671
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,017 11:27 17:47 32:01 ⛏ Fast Castle
19 840 10:32 19:48 34:58 ⛏ Fast Castle
14 638 11:56 21:14 38:34 ⚔ Skirmisher Rush
12 538 15:19 23:34 36:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,465 10,010 6,780 3,400 35,655 41,749
13,280 13,270 2,790 2,150 31,490 37,299
13,045 9,890 6,095 2,150 31,180 38,486
12,455 8,170 5,055 1,500 27,180 30,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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