AoeStats
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Arabia

509484932Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 31m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
754
+14
🇵🇪 Malians · Peru
753
+14
🇦🇷 Teutons · Argentina
713
-14
🇦🇷 Spanish · Argentina
699
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,447 11:33 19:31 — ⛏ Fast Castle
33 1,034 10:50 18:54 — ⛏ Fast Castle
18 569 11:44 17:08 — ⛏ Fast Castle
12 383 14:18 20:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,755 5,045 1,115 975 12,890 13,941
5,095 3,785 1,015 1,400 11,295 11,469
3,600 2,580 1,300 1,260 8,740 11,419
3,995 2,503 1,195 785 8,478 9,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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