AoeStats
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MegaRandom

509235673Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 91m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
775
+14
🇫🇷 Italians · France
740
+15
🇦🇷 Ethiopians · Argentina
728
-15
🇦🇷 Koreans · Argentina
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,450 10:51 20:47 41:11 ⚔ FC into Archers
20 1,823 12:22 17:45 35:57 ⛏ Fast Castle
18 1,645 12:01 22:27 43:52 ⚔ Archer Rush
15 1,394 11:57 26:56 48:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,550 26,090 27,060 4,000 96,700 106,497
18,665 27,891 16,485 6,840 69,881 106,588
24,250 17,775 18,090 2,500 62,615 109,602
25,160 17,945 13,620 4,850 61,575 63,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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