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Lombardia

509229460Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 24m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
705
+14
🇦🇷 Spanish · Argentina
690
+14
🇲🇽 Teutons · Mexico
675
-15
🇩🇪 Byzantines · Germany
626
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 492 12:10 23:18 — ⚔ M@A FC
14 339 12:19 — — ⚔ Archer Rush
14 333 14:01 21:17 — ⚔ Archer Rush
11 267 11:46 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,425 3,245 815 750 9,235 9,792
4,750 3,610 410 0 8,770 10,537
2,705 3,680 685 165 7,235 8,103
2,710 2,295 545 0 5,550 6,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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