AoeStats
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Arena

509224888Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
827
+11
🇪🇬 Teutons · Egypt
798
+12
🇦🇷 Teutons · Argentina
717
-12
🇦🇷 Spanish · Argentina
701
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 813 10:36 20:21 36:00 ⛏ Fast Castle
19 826 11:26 16:00 27:05 ⛏ Fast Castle
19 844 10:32 18:36 31:25 ⛏ Fast Castle
15 636 12:47 22:03 37:21

Resources

Player Food Wood Gold Stone Spent Collected
17,845 16,911 8,875 1,520 45,151 48,205
17,940 14,205 8,390 2,910 43,445 56,355
14,705 9,755 8,920 1,400 34,780 46,606
11,025 7,270 4,915 2,085 25,295 29,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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