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Arabia

509220218Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
703
+14
🇦🇷 Spanish · Argentina
687
+14
🇮🇹 Gurjaras · Italy
685
-15
🇮🇹 Byzantines · Italy
621
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 826 10:57 16:23 28:42 ⛏ Fast Castle
15 634 12:49 20:02 — ⚔ Archer Rush
12 497 11:45 21:18 — ⛏ Fast Castle
11 467 11:55 28:10 —

Resources

Player Food Wood Gold Stone Spent Collected
16,445 9,735 8,250 1,500 35,930 40,242
12,405 10,440 2,390 100 25,335 31,064
8,675 7,620 3,490 2,700 22,485 26,307
9,795 6,290 1,990 750 18,825 19,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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