AoeStats
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Arabia

508110988Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 58m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
743
+14
🇲🇽 Malay · Mexico
723
+15
🇦🇷 Teutons · Argentina
701
-14
🇦🇷 Spanish · Argentina
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,910 11:51 20:54 38:01 ⚔ Scout Rush
20 1,145 14:09 22:46 42:51
19 1,142 12:00 23:01 32:00
14 827 12:10 18:19 32:54

Resources

Player Food Wood Gold Stone Spent Collected
24,575 24,523 14,780 6,170 70,048 78,595
20,235 17,397 10,955 2,350 50,937 80,038
19,690 13,955 9,620 4,075 47,340 50,774
19,115 10,600 7,630 2,800 40,145 48,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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