AoeStats
← NDF

Arabia

508104036Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 60m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
693
+18
🇺🇸 Saracens · United States
539
+24
🇦🇷 Teutons · Argentina
722
-21
🇦🇷 Spanish · Argentina
722
-21
Player eAPM Actions Feudal Castle Imperial Opening
23 1,399 12:49 19:17 32:37 ⛏ Fast Castle
21 1,266 11:02 15:56 30:52 ⛏ Fast Castle
19 1,132 10:48 20:44 38:20 ⚔ FC into Archers
17 1,037 12:30 20:36 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,240 16,764 11,015 2,455 56,474 77,614
17,855 16,905 15,505 2,450 52,715 62,125
20,960 16,510 8,760 2,150 48,380 56,821
22,410 12,680 7,040 1,050 43,180 57,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.