AoeStats
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Arabia

507865510Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 36m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
693
+11
🇦🇷 Spanish · Argentina
692
+12
🇦🇷 Sicilians · Argentina
619
-12
🇬🇧 Magyars · United Kingdom
565
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 696 9:55 21:46 31:38 ⚔ Drush FC
17 642 11:17 27:42 32:37 ⚔ Archers into Fast Imp
15 537 11:42 24:17 — ⚔ Scout Rush
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,610 6,480 4,475 1,625 23,190 28,593
9,130 7,180 1,770 1,400 19,480 23,042
6,975 4,692 2,800 1,605 16,072 19,804
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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