AoeStats
← NDF

Arabia

507860476Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 50m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
801
+12
🇺🇸 Ethiopians · United States
763
+13
🇦🇷 Teutons · Argentina
705
-12
🇦🇷 Spanish · Argentina
705
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,634 10:46 15:42 38:18 ⛏ Fast Castle
28 1,401 13:00 30:40 35:11 ⚔ Archer Rush
18 919 11:52 18:53 47:04 ⛏ Fast Castle
17 850 12:30 19:30 49:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,870 11,531 8,375 2,920 40,696 41,706
14,425 9,505 5,775 2,150 31,855 37,713
11,700 10,493 6,225 850 29,268 38,843
9,505 9,475 2,520 3,325 24,825 25,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.