AoeStats
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Arabia

507848291Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 122m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
912
+8
🇨🇱 Vikings · Chile
691
+16
🇦🇷 Teutons · Argentina
717
-12
🇦🇷 Spanish · Argentina
717
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 3,092 12:34 21:22 35:19 ⚔ Drush FC
22 2,707 12:14 23:24 43:17
16 2,009 13:15 21:40 46:30
7 868 9:25 22:43 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,300 32,680 17,065 3,015 103,060 110,181
48,660 10,570 18,505 6,125 83,860 102,904
15,555 16,480 6,380 4,975 43,390 45,243
16,985 15,736 6,735 2,620 42,076 46,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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