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Black Forest

507613262Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 68m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
712
+17
🇨🇱 Chinese · Chile
703
+17
🇦🇷 Mongols · Argentina
734
-17
🇦🇷 Spanish · Argentina
734
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,751 11:33 24:47 45:16 ⛏ Fast Castle
23 1,588 11:48 20:06 35:59 ⛏ Fast Castle
15 1,011 15:44 25:14 38:24 ⛏ Fast Castle
15 1,047 12:41 21:36 40:40 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,580 41,143 22,775 3,135 86,633 98,907
22,815 18,066 16,500 2,525 59,906 72,021
15,070 17,665 14,385 3,575 50,695 73,228
18,895 13,585 12,185 4,125 48,790 54,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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