AoeStats
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Arabia

507605078Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 80m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
820
+13
🇲🇽 Ethiopians · Mexico
685
+19
🇦🇷 Teutons · Argentina
750
-16
🇦🇷 Spanish · Argentina
750
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,887 14:22 33:40 50:31
20 1,618 11:28 21:48 33:49 ⚔ M@A FC
18 1,435 12:20 26:24 47:20 ⚔ M@A Rush
17 1,369 12:01 27:01 43:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,045 26,082 8,675 5,625 68,427 88,344
24,765 14,180 18,770 2,900 60,615 87,335
25,095 13,465 17,420 3,375 59,355 69,381
23,835 16,585 9,050 3,450 52,920 65,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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