AoeStats
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Arena

507600297Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 44m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
863
+12
🇨🇴 Ethiopians · Colombia
797
+14
🇦🇷 Teutons · Argentina
763
-13
🇦🇷 Spanish · Argentina
763
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,099 13:50 25:24 —
23 1,012 11:30 22:32 — ⚔ Archer Rush
20 880 10:58 24:16 —
16 728 9:50 19:17 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,140 8,980 9,620 1,300 37,040 39,619
10,285 11,840 3,545 2,150 27,820 28,920
9,095 6,665 2,750 1,925 20,435 21,854
6,260 5,325 2,245 2,700 16,530 20,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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