AoeStats
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Arabia

506274383Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 61m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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759
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757
+16
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792
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722
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,393 10:34 20:58 34:39 ⛏ Fast Castle
17 1,050 11:46 18:15 31:51 ⛏ Fast Castle
16 1,002 12:22 20:25 31:46 ⛏ Fast Castle
9 566 13:04 26:23 33:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,835 16,993 11,015 4,750 57,593 73,404
22,725 14,612 15,510 3,185 56,032 66,244
18,955 12,280 8,045 3,350 42,630 49,461
10,270 8,580 2,800 1,245 22,895 30,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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