AoeStats
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MegaRandom

506267960Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 57m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
778
+16
🇹🇷 Huns · Türkiye
757
+16
🇦🇷 Teutons · Argentina
775
-16
🇦🇷 Spanish · Argentina
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 907 11:51 18:31 45:43 ⛏ Fast Castle
13 756 13:53 23:50 49:57 ⛏ Fast Castle
11 653 12:27 16:56 38:30 ⛏ Fast Castle
8 462 11:19 23:24 —

Resources

Player Food Wood Gold Stone Spent Collected
16,070 20,440 11,020 3,200 50,730 58,084
16,825 15,250 9,080 3,450 44,605 50,510
13,500 14,800 6,410 2,550 37,260 49,672
3,760 2,605 390 0 6,755 9,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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