AoeStats
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Black Forest

506264209Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 33m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
842
+14
🇨🇦 Japanese · Canada
776
+16
🇦🇷 Teutons · Argentina
790
-15
🇦🇷 Spanish · Argentina
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 545 13:28 24:20 29:41 ⛏ Fast Imperial
15 500 13:59 21:05 —
13 426 13:40 19:04 — ⛏ Fast Castle
9 293 14:55 20:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,205 8,332 2,405 1,850 20,792 22,915
6,945 5,945 1,970 750 15,610 19,497
5,685 4,725 920 750 12,080 15,346
4,940 3,294 1,810 1,400 11,444 13,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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