AoeStats
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Arabia

505997345Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 70m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
821
+12
🇵🇹 Bohemians · Portugal
754
+16
🇦🇷 Teutons · Argentina
740
-14
🇦🇷 Spanish · Argentina
739
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,317 11:27 19:43 29:18
18 1,268 10:23 20:56 33:46 ⛏ Fast Castle
15 1,024 13:23 18:31 45:51 ⚔ FC into Archers
13 924 12:53 27:24 37:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,980 29,805 24,010 2,845 77,640 105,043
23,365 29,519 16,660 3,865 73,409 95,443
25,025 15,525 19,590 4,120 64,260 70,339
19,720 12,820 7,420 2,825 42,785 46,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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