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Arabia

505987297Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 35m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
710
+15
🇦🇷 Spanish · Argentina
709
+15
🇩🇴 Britons · Dominican Republic
690
-15
🇨🇭 Mongols · Switzerland
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 602 10:52 20:04 — ⛏ Fast Castle
14 489 13:11 19:36 — ⛏ Fast Castle
13 449 10:36 22:42 — ⚔ FC into Skirms
13 467 10:39 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,640 6,710 1,880 750 17,980 23,091
7,205 7,520 2,375 850 17,950 23,279
6,265 5,705 1,495 1,500 14,965 17,193
6,805 6,343 440 325 13,913 15,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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