AoeStats
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Arena

505979476Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 56m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
683
+12
🇦🇷 Spanish · Argentina
682
+12
🇧🇷 Britons · Brazil
667
-25
529
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,175 12:19 17:29 28:29 ⛏ Fast Castle
17 928 14:08 21:06 43:37 ⚔ Archer Rush
16 889 10:24 21:12 28:47 ⛏ Fast Castle
8 461 13:31 27:20 34:28 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
20,200 24,465 10,200 3,000 57,865 82,756
18,725 13,980 12,110 2,250 47,065 60,941
14,790 11,090 4,975 4,330 35,185 41,399
13,055 13,140 7,840 275 34,310 42,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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