AoeStats
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MegaRandom

504891712Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 62m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
825
+10
🇭🇷 Cumans · Croatia
767
+12
🇦🇷 Teutons · Argentina
675
-11
🇦🇷 Spanish · Argentina
674
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,225 12:25 17:43 37:03 ⛏ Fast Castle
19 1,197 14:17 27:55 41:57 ⛏ Fish Boom FC
19 1,164 15:23 22:57 41:28 ⛏ Fish Boom
16 996 16:21 29:56 49:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,430 16,306 16,640 1,550 58,926 77,151
16,955 22,725 4,785 2,365 46,830 85,575
14,810 13,100 7,495 1,855 37,260 52,448
16,185 11,805 2,555 850 31,395 36,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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