AoeStats
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MegaRandom

504882664Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 79m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
804
+11
🇨🇴 Franks · Colombia
753
+13
🇦🇷 Mongols · Argentina
687
-12
🇦🇷 Spanish · Argentina
686
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,668 11:28 22:19 41:07 ⚔ Scout Rush
21 1,650 13:10 21:36 46:25 ⚔ M@A Rush
15 1,166 10:43 28:22 77:40
14 1,123 10:42 23:18 45:27 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,140 15,170 18,255 2,150 60,715 66,814
21,745 20,561 8,490 4,250 55,046 66,870
12,705 14,925 8,630 4,785 41,045 43,726
8,850 9,160 3,170 2,400 23,580 28,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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