AoeStats
← NDF

Arabia

504874460Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 58m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
728
+15
🇲🇽 Teutons · Mexico
626
+19
🇦🇷 Teutons · Argentina
704
-17
🇦🇷 Spanish · Argentina
703
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,557 11:31 20:34 42:23 ⛏ Fast Castle
21 1,215 11:28 17:27 34:06 ⛏ Fast Castle
18 1,046 12:49 25:27 41:48 ⚔ Scout Rush
17 964 11:35 21:34 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,845 18,050 16,620 2,050 60,565 72,792
21,855 22,434 4,660 3,100 52,049 54,233
19,225 20,580 10,685 1,500 51,990 57,502
5,485 4,275 875 750 11,385 11,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.